using System;
using System.IO;
using UMod;
using Warudo.Core.Utils;
using System;
using Object = UnityEngine.Object;

namespace Warudo.Plugins.Core.Utils
{
    public static class ResourceHelpers
    {
        public static bool IsSupportedSoundExtension(string filename)
        {
            throw new NotImplementedException();
        }

        public static string ResolveName(string path)
        {
            throw new NotImplementedException();
        }
    }
}